2016-17: The View from 36,000 Feet (Part One – The Studio)

...days until launch!
…days until launch!

One week to go.

Here’s where we stand with physical preparation of the space, what’s new and why.

The primary design from last year is unchanged in that we are still using five work tables (sanded to remove scratches, painted white, and coated with clear Dry Erase paint); our 3D printing station remains in the back of the space (note the recently-added Lulzbot TAZ6; our trusty Makerbot Replicator 2 is on my desk now); we still have no stools, though that is only due to ordering difficulties, because based on feedback I’ve gotten, I’d like to let the kids sit if they want to this year.

Which leads me to what’s new … and for that, we must return to the most important question: what experience are we trying to create for our students?

Goodbye, TV Studio; Hello, Soft-Seating Area!

This year, we’re going for more of a “Google” vibe thanks to the addition of a soft seating area I’ve been designing since last spring:


This change was made possible by the relocation of the TV studio downstairs (which is terrific because now it can be used by both elementary and middle school students). I grabbed a leather couch last night for $75, picking it up today. We’re planning to build a small coffee table out of Maker Pipe. My daughter’s bean bag chair from college has been pressed into service. The SMART TV still needs to move to the center of the wall shown above but that’ll get done. A few other details remain. I’d love to get an end table, a lamp, and a half-circle braided wool rug but there may not be enough room. The donated XBOX and our Drone Simulator will work wonderfully here.

MakerPipe Coffee Table Design by David Schlitter of MakerPipe
Coffee Table v2 designed by David Schlitter of MakerPipe

We envision kids using the area as a small group presentation / brainstorming / planning / reading / discussion space (of course, the walls are coated with Dry Erase paint). The coffee table will be two levels and loaded with magazines, books and other reading materials (donations welcome!) It’ll also be a place kids can just kick back and relax when needed.

Epilog Mini 18 40w 18×12 Laser Engraver

Even bigger than the new soft seating area though is the addition of an Epilog laser engraver:

Epilog Laser Delivery
Hailee shows off some of her handiwork during the initial delivery and setup of the Epilog Mini 18. She is an 8th grader this year and the most experienced user of the laser cutter in the school. (She’s also a ‘Shop Steward’ – the plaque is hers.)

This device is crucial to our efforts around entrepreneurship and innovation, for reasons that I will explain in a later post for this series. Suffice to say we plan to inspire a cadre of student designer / inventors / entrepreneurs, and, while we’re at it, turn Digital Shop into a profit center for the entire district. Yeah, so there’s that.

Moar. Chromebooks. Please!

We thought it would be good to have a 50/50 mix of PCs and Chromebooks last year. We were wrong. We were constantly scrambling for enough laptops for each learner and so this year we are scrounging up 12 more HP Chromebook 14’s (used, from other parts of the school) to bring our cart’s total to 24.

But we still need PCs, too.

Some of the tools we use in Digital Shop require a PC, so, we’ll be holding on to the ancient, huge, bulky, slow Dell 17″ laptops we had last year, but I hope to personally redo the Windows 7 install from scratch, which I will optimize for speed. These PCs are important for use of the laser cutter, since our “serious” design software, the free and fabulous Inkscape, won’t run on Chromebooks. (https://gravit.io/ and Google Drawings are fine for Chromebooks but aren’t as robust.)

It’s a green screen. It’s an accent wall. No, wait – it’s BOTH!

Digital Shop Students (and one Graduate) Get Interviewed
Digital Shop students (and one graduate) getting interviewed by the Ocean City Sentinel, August 29th, 2016. L to R: Becky B., Hanna T-G., Gabby D., Hannah L., Hailee R., all 8th grade; and Justin S., 9th grade!)

The green screen from last year’s TV studio is staying because there are a ton of quick, easy, fun things we can do with it, and it makes a great accent wall (now that the entire wall has been painted.)

I think that about wraps it up. I’ll get more and better pictures as the space comes together. Now, it’s off to work…

More to come…

Makerspaces: the Shark Jumpeth?

Image: kolatinformant.com
…days until launch!

Those of a certain generation (raises hand) will likely recall watching the now-famous episode of “Happy Days” in which Fonzie water-ski jumps over a live shark, marking what would be the creative end of that TV show … and the start of its decline. Others may have heard the expression “Jumping the Shark” and understood the meaning but may not be familiar with the origin of the phrase.

Will Makerspaces, and Making in Education, jump the shark? What can we do to prevent that from happening?

Consider these words from Harvard researcher Jennifer Oxman Ryan, published in November 2015:

Moreover, following trends without providing evidence of their benefits could lead to the phasing-out of maker education in schools. And as the next big movement comes around, it would likely leave in its wake unused makerspaces, dusty 3-D printers, and a staff of maker-educators who will no longer be needed. Maker Education Is About More Than 3-D Printers, Edweek

Fortunately, serious research has been (and is) underway on this topic, as Agency By Design is about to release their findings in a new book, Maker-Centered Learning: Empowering Young People to Shape their Worlds. (My copy is already pre-ordered.)

In a blog post on their website entitled The Promises, Practices, and Pedagogies of Maker-Centered Learning: An Updated Preview of the Findings from the Agency by Design Project, we get a preview of the findings, and, in my view at least, it’s not only good news … it’s a validation of our strategy of making human-centered design the centerpiece of our program. Quoting from that article:

Starting with the primary outcomes associated with maker-centered learning, the table below indicates how the maker educators and thought leaders we spoke with discussed agency in two different ways. First, in terms of stuff making and second, in terms of community making. The distinction here is between developing agency in regards to building tangible objects and systems, and developing agency in regards to positively effecting change within one’s community. (emphasis added)

Skipping the table in reference for a moment, I’d like to focus on the role of agency specifically with regard to change in one’s community – because as we like to say in Digital Shop, we brought back shop class, but make / invent / prototype things the community needs.

Whether students are wireframing an app designed to make hospitals less scary for kids,

Design Experience Five (DE.5)
Logan, Annika, and Becky hard at work during Design Experience Five in Digital Shop. May, 2016.

or, prototyping devices designed to help a staff member with Cerebal palsy navigate our campus more easily,

Design Experience Five (DE.5)
Jocelyn and Isabelle prototype a folding table modification to a wheelchair during Design Experience Five in Digital Shop. May, 2016.

or, inventing a bracelet used to help kids with hearing loss communicate visually with their parents,

Design Experience Five (DE.5)
Anila shows off the prototype she designed for Jake (seated) while Jake’s brother Andrew and William look on. Design Experience Five, Digital Shop. June 2016.

or, carefully assembling a 3D printed prosthetic hand,

Design Experience Five (DE.5)
Alexa works on a 3D printed prosthetic hand while Steven and Declan look on. Design Experience Five, Digital Shop. June 2016.

… our learners are DOING THE WORK, affecting their community in positive ways through making. Our space is designed to facilitate that experience, which is why we exert so much care regarding its design and contents.

So, we’ve got a great space and equipment, and a solid start to a first-year program. What pitfalls lie ahead? Where might the wheels go off the tracks? What could cause us to lose our way? Or, more positively, how might we extend our lead and continue our success make the program bigger, better, and more relevant from a curricular standpoint?

Maker Pipe Table Build
Giselle, Courtney, Hanna and her friend Fionna proudly hoist the table (my new desk) they designed and built out of MakerPipe. July, 2016.

We did many “right” things right last year, several “right” things wrong, and missed others entirely. (Fortunately, it appears we managed to avoid doing any of the “wrong” things.) Three things we are working on this year:

Nueva Design Institute 2016Upping our Design Thinking Game. This past June, I spent a week at the Nueva Design Thinking Institute, an intensive, week-long immersion into the theory, practice and application of design thinking at one of the leading institutions using it in education today. I blogged about it (here and here). Among the things we need to do better: iteration / feedback and reporting to the world. I have much more to say about this experience and its impact on our program, and will, just not here. This blog post is already too long. Suffice to say that after spending an inspirational week with passionate educators (and high school student facilitators) I am more convinced than ever that we are on the right track and are building one of the finest design programs in the country. (Yeah, I went there.)

EPICS Day 2Integrate with Science Classes and the Purdue University EPICS-K12 Curriculum.  Last year, scheduling for our program utilized our Math “writing block” classes. I’ll miss my math colleagues, to be sure, but this year, I will be collaborating with Science teachers and there students in every grade but 8th. That in its own right is exciting enough, but, this past July, I spent a week at Purdue University learning about their EPICS-K12 Curriculum. Think human centered design aligned with Next Generation Science Standards. Can you say relevance? Sure, I knew you could. And yes, I have much more to say about this, too.

Design Experience Five (DE.5)More student-identified problems – and solutions. As awesome as last year was, kids mostly responded to challenges *I* presented / identified / dreamed up. While that’s okay for a first-year program, particularly for our younger learners who are just coming up to speed with design thinking, we intend to dramatically increase the amount of real-world student-centered needfinding in Digital Shop. (See also: the Jakes Continuum.) Our mission is to empower these kids to not just respond to prompts but to go out into the world and actually CHANGE IT. Finally, yes, expect additional thinking out loud about this topic in the future as well.

More to come…

Let’s Get Physical

Image: Wikipedia
…days until launch!

We’ve finally made much-needed progress on the physical preparation of our makerspace, but we are still at least two full days behind schedule. I’d hoped to get in over the weekend to apply the SketchPad dry erase coating to our freshly-painted work tables, but, that had to wait until 7:00 am Monday. The bulk of my room’s equipment is now out in the hallway, awaiting the floors to be scrubbed and waxed, then everything can be put back together and configured.

Long Way from Ready

In other news, “Franketable” (my teacher work desk, picured at center) met its end, being decommissioned after a year of faithful service. It was, like me, imperfect, misshapen, unstable … but, it got the job done every day without complaint.

Here is what it was supposed to look like:

Image: FORMUFIT PVC Maker Bench Table
Image: FORMUFIT PVC Maker Bench Table

And, here is how it actually came out (NAILED IT!):

Frankentable Decommissioned

The carnage:

Frankentable Decommissioned

Frankentable Decommissioned

It’s replacement – a cool, new, MakerPipe version, built by my students:

Maker Pipe Table Build

More to come…

On Creating Creative Capital

Image: wikipedia
…days until launch!

“Intellectual capital is the intangible value of a business, covering its people (human capital), the value inherent in its relationships (Relational capital), and everything that is left when the employees go home (Structural capital), of which Intellectual property (IP) is but one component.” – Wikipedia

Thinking this morning about creative capital, in the context of the potentially transformational role our school makerspace can play in our local community, and how this all relates to the design experiences I’m dreaming up for my students this year.

(In other words, I’m working on lesson plans.)

Earlier this month, I had the honor and pleasure of working for several days with 50+ talented educators in Burlington, Vermont at Create, Make & Learn, a terrific, hands-on, making-fueled learning extravaganza led by my friend and colleague Lucie deLaBruere. For the better part of a week, participants immersed themselves in tools, technologies and tasks that allowed them to build their own creative capital, so they might similarly inspire students in their classes classes and studios this fall.

Create Make Learn 2016
Shannon Walters leads the Toy Hacking session on Day Two of Create, Make & Learn ’16.
Image: Burlington Free Press
Image: Burlington Free Press

Create, Make & Learn was held at the Burlington Generator, a magical place where talented artists, makers, craftspeople and entrepreneurs of every size, shape and description come to hone their skills, work on products, experiment, learn and create.

One of those people (a member of the makerspace, not an educator) was Alix Klein, a young artist who has started her own jewelry making business using her creativity, the Generator’s laser cutter, and recycled bicycle inner tubes:

Image: http://www.alixandrabarron.com/earrings.html. (N.B.: I purchased the one in the center to show and inspire our designers.)

There is no doubt in my mind – we have, right now – students in Northfield with this kind of creative capital. The addition of a laser cutter to Digital Shop leads me to conclude/predict that several Alixandra’s will step into the light this year at NCMS. (Some Alex’s, too.) As we have been saying since the beginning, #whynotourkids?

But it doesn’t stop with my students, or, our program during the school day.

School Makerspaces Can Be Community Makerspaces, Too

One of our strategic initiatives this year is to make Digital Shop a true community resource, something along the lines of Burlington’s Generator, but on a smaller scale. Our plan, as of now, is to host quarterly “Design Nights” where community members and their kids will come into the shop for an evening to create, make and learn together. They might have something that needs fixing, or a design they want to complete, or a project to work on that requires our tools, equipment, or specialized knowledge.

The perfect illustration of that very idea literally arrived in my inbox this morning.

My friend and neighbor Nicole Troast, mom of Niko, one of my 8th grade students last year (and a standout digital designer), emailed me this image and a request about a project she is working on for her church:

Image: Pinterest (and, apparently, Yelp prior to that.)

“I have some old crates that would make the sign, just need to figure how to get the words on.”

Can I help with that? Why yes I can … by having your wonderful son Niko do the design work – creating the lettering in Tinkercad, a tool he already knows well – and then using our laser cutter after school (under my supervision) to render the lettering. Why not?

We’re only one year into the program and we’ve already laid the foundation for something much larger than a class, a program, a course of study, a learning experience.

But how, though, does this relate to the design program we are running in Northfield?

Created with http://wordswag.co/
Created with http://wordswag.co/

Simply put, we seek to build creative capacity in these young designers – so that they can effectively wield the intellectual, emotional, spiritual and technological powers necessary to solve the world’s Grand Challenges … starting small, at first, with those in our own community.

I’ll end this post with a reminder of the call to action that literally inspired the program we have today:

Our inspiration: Emily Pilloton, Teaching Design for Change
Our inspiration: Emily Pilloton, Teaching Design for Change

What if, indeed.

We just did.

And we’re just getting started.

More to come…

Edge of Seventeen (days until students return…)

image: theodysseyonline.com
…days until launch!

Yesterday was a blur that started with two hours of planning a much-needed redesign of our gamified LMS ‘Black Mesa‘ with my colleague Colleen Kennedy (say that seven times fast), followed by more quality time with a paint roller (decided my shop tables needed another coat) before heading to the Ocean City Free Public Library for the rest of the day to bury myself in my infinite, ever-expanding to-do list, including powering through my beta test of Don Wettrick’s online innovation course, StartEdUp.

Well, not exactly. But it feels that way sometimes.
Well, not exactly. But it feels that way sometimes…

It was a productive day of connections, contemplation and concentration. And even after spending the last 60+ days utterly immersed in conversations, activities and reflection around design, creativity and innovation, there was still time for more.

Enter Peter Diamandis, by way of Don’s StartEdUp course. This TED talk is from 2012 but was new to me:

As we prepare to launch the Digital Shop v1.1 with a focus on innovation and entrepreneurship, many things resonated in his talk. What struck me most however was the concept of the “Rising Billion,” essentially, the coming influx of consumers around the world in developing countries, and the effect that will have on the global economy:

The Rising Billions are not coming online like we did 20 years ago with a 9600 modem on AOL. They’re coming online with a 1 Mbps connection and access to the world’s information on Google, cloud 3D printing, Amazon Web Services, artificial intelligence with Watson, crowdfunding, crowdsourcing and more. – Peter Diamandis

We’re not a third-world country (some would argue we are), so what does this have to do with teaching middle schooler kids about design?

A few things.

First, Diamandis’ video starts out with an assault on the senses using news clips that seem as they might have been drawn from this week’s news, even though the video is several years old. (I worry about this, because, more so that an any time in our history, kids are immersed in this stuff as much as we are. How is it affecting them?)

Image: Wikipedia
Image: Wikipedia

Diamandis’ point: the media is in the business of feeding us whatever is necessary to attract and keep our attention. What is that, exactly? Anything that lights up the amygdala, the part of the brain responsible for processing threats – including emotions and survival instincts, among other things. “If it bleeds, it leads” is the best way to get the masses to pay attention, it seems.

Here’s the thing: I want our kids to have the skills and dispositions necessary to solve the world’s problems even though they are buried in negative news designed to keep their attention long enough to see a commercial or three. To do that, I need them to understand the role that the media is playing in their lives, hearts and minds.

Image: Wikipedia
Image: Wikipedia

Second, the theory of abundance resonates with me. I work very, very hard to make my studio and program a place where wonder and possibility rule the day. (N.B.: I’m privileged – and grateful – for the opportunity to do just that.) I want my students to be an active part of an abundant future, knowing their ability to contribute is essentially limitless.  I want them to wonder about the world’s Grand Challenges. I want them to think about how they’d solve them. I want them to try. I want my students to know how much they matter.

Image: TEDThird, I loved seeing Diamandis’ list of technologies riding Moore’s Law, mostly because so many of them define or are incorporated into the experiences I work so hard to create for my students in Digital Shop. In middle school. As teenagers. (Some aren’t even that old.) Imagine the head start we are giving these young people. Imagine the impact on them personally. Imagine their impact on the world.

Imagine, indeed.

NYC - Central Park: Strawberry Fields - Imagine Mosaic

More to come…

Tool Time

image: wikipedia
…days until launch!

Some things I learned yesterday:

1) How to use a belt sander (never had before).

2) Sanding belts are directional. (Who knew?)

3) There’s a reason a $29.99 belt sander costs so little.

4) Belt sanders make a MESS. Fast!

Sanded to bare MDF

I’d always planned to resurface my tables using a belt sander to remove scratches and prepare for a new coating of SketchPad. Found out yesterday exactly how much fun that actually was.

The sanding part was easy, once I got my technique down. Wasn’t prepared however for the mess. I’ve got a LOT of cleaning up to do. Good thing I covered up the important stuff.

Arduous learning experiences aside, at least now the tables are sanded, primed and painted, ready for SketchPad dry-erase coating today. Wasn’t happy about painting the tops white, but sanding made paint (plus primer) necessary. The result will be great for writing on, however.


We are now at least one day behind schedule regarding physical space preparations. We have, new this year, set up and ready to go:

We still need to acquire / set up / design / build / deploy:

  • An additional 12 Chromebooks, bringing our dedicated total to 24, so kids no longer have to share (or, use a Dell PC laptop)
  • A ‘Soft Seating’ area where the TV studio used to be, including moving the 65″ SMART TV to anchor that space (have some promising leads on donated couches), including a donated  XBOX One
  • A coffee table made out of MakerPipe
  • A ceiling mount for my Bluetooth speakers
  • Bungee or Bean Bag Chairs
  • Stools (yes, we’re going with stools, long story…)

More to come…



A Nueva State of Mind (with apologies to Billy Joel & Michael Pollack)

You probably remember this from a few years ago … quoting from here:

During a visit to Vanderbilt University last year, Billy Joel fielded a question from a freshman, Michel Pollack. To paraphrase: “My favorite song of yours is New York State of Mind. Can I play it for you on the piano while you sing?” To which Joel replied, “Ok.” And off they went.

Just so happens this is a powerful metaphor for the week I spent at the Nueva Design Institute, June 27th – 30th, 2016.

Nueva Design Institute 2016
Table Teams at Work, Nueva Design Thinking Institute 2016

I wasn’t called on stage … no one sang … though there WAS a piano was in the cafeteria (seriously). It wasn’t until last week that I realized our performance this year – mine, my administration’s, my student’s – with help from many, many others – earned us a similar, singular moment of awe and acknowledgment.

That moment … was when I began to fully comprehend the enormity of what we’ve accomplished … as a first-year Design program, in a public school, with a limited budget, in an old computer lab, after roughly eleventy-billion person-hours of combined effort. With students at the center, from the beginning, we built an award-winning* program … a true, honest and legitimate Design thinking experience for the students of Northfield Community Middle School.

Yes, the week I spent at Nueva convinced me that despite our many imperfections, frequent miscues and lost opportunities … our program is, in fact, directionally correct.

And I’m completely mindblown.

Design Experience Four (DE.4)
5th grade students empathy mapping, Design Experience Four, April 2016.

There are so many powerful memories to reflect on from my week in San Mateo that I’m still processing them, and probably will for months. What sticks out most to me, though, are the three “Core Mindsets” espoused at the institute, terms that describe both the work we did in my studio all year as well as the work we did at the Institute last week.

Core Mindset One: Needfinding through empathy. Ever see a design thinking program that isn’t grounded in empathy? Great, but, that’s not Design, at least not to me, based on what I know and have read, and have seen with my own eyes. From the very first day in our program – where students designed colorful table tents for each other – to the Weather Experience Challenge (built with expert guidance from Mary Cantwell) – to the capstones (most of them, at least – more on that later) – our entire program was built on a rock-solid foundation of empathy. Look at the words in the photo above – our mantra, borne of our Manifesto – CARE. THINK. DESIGN. ACT. Yep, the first word is CARE for a reason. It’s what we do, and why we do it.

Core Mindset Two: Creativity. In a world where public schools are judged by students’ primary ability to efficiently regurgitate information during state standardized tests, and not what they have actually learned and will actually retain [click here for some straight, factual research on that], we have had a different focus in our program: creativity.

Consider the following:

ISTE Standards for Students, 2016

Yes, those are more standards. National in scope too, but they’re not Common Core. Nor are they the New Jersey State Department of Education’s own for Technology. All of those enter into our planning and program in one way, shape or form. That’s all well and good, but, what does creativity LOOK LIKE in ACTION?

Design Experience Five (DE.5)
7th grade students working on their capstone projects. Note the technologies involved: hot glue guns, duct tape, Velcro, scissors, pencil & paper … and if you look closely … 3D design.

The students shown above are considering responses to the design provocation, “how can we make hospitals less scary for children?” A detailed explanation is due in another blog post, as this one is already too long. But know this: students considered what they knew about the user, brainstormed possible solutions, sketched them, then brought them to life using the materials available in my studio. Which leads me to…

Core Mindset Three: Prototyping. I learned many new terms & phrases at Nueva. One of my favorites: “low-resolution prototype.”

Cohort Delta DE.1 Day 5
“Design an eating utensil … for a Pirate.” One of my favorite examples of student work in #NCSDigitalShop.

The photo above is a 5th grade team’s response to a Extraordinaires Design Studio challenge during Design Experience One. People often ask me about all the technology we have in our space. Look closely. Those are craft materials! Inexpensive, readily available, easy to work with. While kids do from time to time use more sophisticated things – 3D design and printing, littleBits, electronic gee-gaws – to represent their ideas, craft materials are BY FAR the most popular choice.

The same is true, it turns out, at Nueva:

Nueva Design Institute 2016
Prototyping materials, Nueva Design Institute 2016. More.

What does this mean? Form your own conclusions, but to me, if you are building a school or library makerspace, THESE KINDS OF INEXPENSIVE MATERIALS should be your GO-TO supplies and FIRST INVESTMENTS. You can always add more powerful and technologically amazing things LATER. Trust me on this. You will be AMAZED at what your students will create with this stuff, the explanations they provide, and how well they’ll work together.

Ok, let’s wrap this up. I’m still at least a half-dozen blog posts behind and I’ve got a full week of heads-down work ahead of me before I leave for an epic road trip next weekend.

Kim Saxe, Director of the Nueva Design Institute, recently said to me, “Really glad that you were at DTI. I’m glad it was an affirming experience for you! What would have made it *even better* for you?”

What would make it even better? Besides a scholarship ($3,000+ out of my own pocket was a sizable investment to make – though it was worth every penny) – I was hard pressed to answer. Being able to spend four days with some of the greatest minds working in K-12 design thinking, immersed in state-of-the-art processes, surrounded by inspirational high school student coaches who live and breathe design … it just doesn’t get any better.

I’m in a … Nueva state of mind!


* See: SETDA 2016 Student Voice Award, National Maker Faire

P.S. Kim, if you’re reading here, I guess could ask for different food … a little bit less of this, and, perhaps, some of this? 🙂

Nueva Design Thinking Institute 2016, in Pictures (#NuevaDTI2016)

Random shots from my week in San Mateo, June 27-30, 2016, in no particular order. Bookmark this post and come back, I’ll be adding images for a few days. Full set on Flickr, here.

Day Three: June 29th

Nueva Design Institute 2016
Group Work.
Nueva Design Institute 2016
Innovation Lab Organization

Nueva Design Institute 2016
Innovation Lab Organization (mine looks similar)

Nueva Design Institute 2016
PBL vs. DT

Nueva Design Institute 2016
PBL vs. DT

Day Two: June 28th

Nueva Design Institute 2016
Upper School

Nueva Design Institute 2016

Nueva Design Institute 2016
Upper School Cafeteria

Nueva Design Institute 2016
Innovation Lab

Nueva Design Institute 2016
Innovation Lab

Nueva Design Institute 2016
Student Work

Nueva Design Institute 2016
“The Levers of Design,” Susie Wise, d.school | @susiewise

Day One: June 27th

Nueva Design Institute 2016
Imperfect perfection: can you spot the typo? I didn’t when I posted the pic, someone on Facebook pointed it out to me. 🙂

Nueva Design Institute 2016
An invitation.

Nueva Design Institute 2016
Amazing space.

Nueva Design Institute 2016
Work room, at the ready.

Nueva Design Institute 2016
Table Teams getting busy.

Nueva Design Institute 2016
Prototyping materials. Note the excellent organizational methods almost completely invalidated as soon as people get their hands on stuff.

Nueva Design Institute 2016
My table partner James presents his prototype AWE project. He suggests I start a school, The New Jersey Design Thinking Institute (NJDTI). Not shown: the second part of this recommendation – that I write a book about my expereinces.

Nueva Design Institute 2016
More validation of the organization methods we use in Digital Shop. In other words, despite our best efforts, our prototyping supplies are destined to look like this, forever.

More to come…